Menu:

Batman: Аркхем Сити. Официальный сайт Главная


Development on Arkham Knight began in 2011 after completion of Arkham City and took place over four years. Rocksteady opted to use its own writers for the main story with collaboration by comic book writer Geoff Johns , choosing to replace Paul Dini who had worked on Arkham Asylum and Arkham City . The introduction of the Batmobile required a change in the team's design methodology, as the previous games' city designs were too narrow and confined to allow smooth travel for the vehicle.

The player can fly Batman throughout the city using his cape, with gliding now allowing for faster, longer sustained flights, steeper dives, and higher climbs. Batman can use some gadgets while gliding, such as batarangs or the line-launcher. The grapnel gun can now be used to instantly switch directions during a glide, [4] as well as being fired twice while in the air to chain grappling moves together. [10]

Arkham Knight introduces enemy medics who can shield enemies in electrified fields and revive unconscious ones, [8] sword-wielding enemies, and brutes who are resistant to damage and must be stunned before they can be attacked; brutes wielding Gatling guns , tasers, and blades require additional steps to defeat. [5] [8] Enemies are capable of employing tactics to counter Batman's various skills, including deploying landmines, controlling hovering drones, disabling vents if Batman is found using them, and detecting his location if Batman uses Detective Vision for too long. [8]

The game introduces the Batmobile as a drivable vehicle. [24] The bulletproof Batmobile can be summoned to the player's location while on foot or, if the player is airborne, summoned to meet Batman as he lands. [3] [25] The vehicle features the ability to perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and fire missiles that can immobilize enemy vehicles. Batman can eject from the Batmobile and immediately begin gliding around Gotham City. [3] [26]

Most enemies will flee at the sight of the vehicle, eliminating the need for Batman to fight them, and enemies attacking the car can be subdued by its automated taser defenses. [27] Like Batman, the Batmobile can be upgraded with new abilities. [12] Riddler challenges also feature objectives requiring the Batmobile, such as timed races in tunnels beneath Gotham City, where the environmental obstacles change during each lap, and invisible question marks that must be revealed using the Batmobile's scanner. [3] [28] [20]

The Batmobile has two modes, which can be switched at any time: Pursuit and Battle. Pursuit is for moving from area to area and completing specific driving challenges. In Battle mode, the Batmobile becomes more tank than car, allowing a full 360-degree range of movement, including strafing in any direction, while revealing the multiple weapon systems on board, including a Vulcan chain gun for quick damage, a 60mm hypervelocity cannon for fire support, anti-tank guided missiles for wide-ranging damage against multiple targets, and a non-lethal riot suppressor. [7] [10]

Several weeks after the main story. Harley Quinn has kidnapped several police officers at her new transformed Harley Quinn's Funland. Quinn is still in mourning over her deceased boyfriend. Batman attempts to liberate the kidnapped cops but he is ambushed by Quinn mid-rescue. Batman dives in front of a rocket that was aimed at one of the cops and Wayne is immediately knocked out. As the thugs carry Wayne away, he drops his utility belt which shocks any thug that attempts to pick it up.

Two days later, Robin goes into Harley's Funland and begins his search for Batman. Robin discovers Batman's dropped belt and soon finds Batman concealed in a Joker-memorial monument constructed by Harley Quinn. Batman is fading fast so Robin must find the keys to open up the monument. Robin finds Quinn and gets the keys in time to successfully save Batman. Robin, expecting a thank you, only gets the command to go save the remaining cops.

Harley Quinn informs Batman that the warehouse they are in has been rigged to blow with three bombs. Recognizing the bombs as the ones stolen from the GCPD the other day, Batman defuses all the bombs in time except for the one set in the Joker monument.

The bomb explodes, shooting Harley and Batman out of the now burning building. Batman asks James Gordon if he has seen Robin, but Gordon says he hasn't. Batman knows that Robin didn't make it out alive. Harley gloats about how Batman, himself, has lost someone close to him as well. In Batman's disappointment, Quinn primes her knife in an attempt to sneak attack the Dark Knight, but he is saved at the last minute by a shuriken. Robin's shuriken. Robin had survived the explosion and saved the cops as well. Batman is relieved that Robin is alive but is still upset over the death of Talia several weeks ago. Gordon asks if Batman is alright, to which Drake responds, "He's fine."

Universal acclaim - based on 42 Critics What's this?

Development on Arkham Knight began in 2011 after completion of Arkham City and took place over four years. Rocksteady opted to use its own writers for the main story with collaboration by comic book writer Geoff Johns , choosing to replace Paul Dini who had worked on Arkham Asylum and Arkham City . The introduction of the Batmobile required a change in the team's design methodology, as the previous games' city designs were too narrow and confined to allow smooth travel for the vehicle.

The player can fly Batman throughout the city using his cape, with gliding now allowing for faster, longer sustained flights, steeper dives, and higher climbs. Batman can use some gadgets while gliding, such as batarangs or the line-launcher. The grapnel gun can now be used to instantly switch directions during a glide, [4] as well as being fired twice while in the air to chain grappling moves together. [10]

Arkham Knight introduces enemy medics who can shield enemies in electrified fields and revive unconscious ones, [8] sword-wielding enemies, and brutes who are resistant to damage and must be stunned before they can be attacked; brutes wielding Gatling guns , tasers, and blades require additional steps to defeat. [5] [8] Enemies are capable of employing tactics to counter Batman's various skills, including deploying landmines, controlling hovering drones, disabling vents if Batman is found using them, and detecting his location if Batman uses Detective Vision for too long. [8]

The game introduces the Batmobile as a drivable vehicle. [24] The bulletproof Batmobile can be summoned to the player's location while on foot or, if the player is airborne, summoned to meet Batman as he lands. [3] [25] The vehicle features the ability to perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and fire missiles that can immobilize enemy vehicles. Batman can eject from the Batmobile and immediately begin gliding around Gotham City. [3] [26]

Most enemies will flee at the sight of the vehicle, eliminating the need for Batman to fight them, and enemies attacking the car can be subdued by its automated taser defenses. [27] Like Batman, the Batmobile can be upgraded with new abilities. [12] Riddler challenges also feature objectives requiring the Batmobile, such as timed races in tunnels beneath Gotham City, where the environmental obstacles change during each lap, and invisible question marks that must be revealed using the Batmobile's scanner. [3] [28] [20]

The Batmobile has two modes, which can be switched at any time: Pursuit and Battle. Pursuit is for moving from area to area and completing specific driving challenges. In Battle mode, the Batmobile becomes more tank than car, allowing a full 360-degree range of movement, including strafing in any direction, while revealing the multiple weapon systems on board, including a Vulcan chain gun for quick damage, a 60mm hypervelocity cannon for fire support, anti-tank guided missiles for wide-ranging damage against multiple targets, and a non-lethal riot suppressor. [7] [10]

Development on Arkham Knight began in 2011 after completion of Arkham City and took place over four years. Rocksteady opted to use its own writers for the main story with collaboration by comic book writer Geoff Johns , choosing to replace Paul Dini who had worked on Arkham Asylum and Arkham City . The introduction of the Batmobile required a change in the team's design methodology, as the previous games' city designs were too narrow and confined to allow smooth travel for the vehicle.

The player can fly Batman throughout the city using his cape, with gliding now allowing for faster, longer sustained flights, steeper dives, and higher climbs. Batman can use some gadgets while gliding, such as batarangs or the line-launcher. The grapnel gun can now be used to instantly switch directions during a glide, [4] as well as being fired twice while in the air to chain grappling moves together. [10]

Arkham Knight introduces enemy medics who can shield enemies in electrified fields and revive unconscious ones, [8] sword-wielding enemies, and brutes who are resistant to damage and must be stunned before they can be attacked; brutes wielding Gatling guns , tasers, and blades require additional steps to defeat. [5] [8] Enemies are capable of employing tactics to counter Batman's various skills, including deploying landmines, controlling hovering drones, disabling vents if Batman is found using them, and detecting his location if Batman uses Detective Vision for too long. [8]

The game introduces the Batmobile as a drivable vehicle. [24] The bulletproof Batmobile can be summoned to the player's location while on foot or, if the player is airborne, summoned to meet Batman as he lands. [3] [25] The vehicle features the ability to perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and fire missiles that can immobilize enemy vehicles. Batman can eject from the Batmobile and immediately begin gliding around Gotham City. [3] [26]

Most enemies will flee at the sight of the vehicle, eliminating the need for Batman to fight them, and enemies attacking the car can be subdued by its automated taser defenses. [27] Like Batman, the Batmobile can be upgraded with new abilities. [12] Riddler challenges also feature objectives requiring the Batmobile, such as timed races in tunnels beneath Gotham City, where the environmental obstacles change during each lap, and invisible question marks that must be revealed using the Batmobile's scanner. [3] [28] [20]

The Batmobile has two modes, which can be switched at any time: Pursuit and Battle. Pursuit is for moving from area to area and completing specific driving challenges. In Battle mode, the Batmobile becomes more tank than car, allowing a full 360-degree range of movement, including strafing in any direction, while revealing the multiple weapon systems on board, including a Vulcan chain gun for quick damage, a 60mm hypervelocity cannon for fire support, anti-tank guided missiles for wide-ranging damage against multiple targets, and a non-lethal riot suppressor. [7] [10]

Several weeks after the main story. Harley Quinn has kidnapped several police officers at her new transformed Harley Quinn's Funland. Quinn is still in mourning over her deceased boyfriend. Batman attempts to liberate the kidnapped cops but he is ambushed by Quinn mid-rescue. Batman dives in front of a rocket that was aimed at one of the cops and Wayne is immediately knocked out. As the thugs carry Wayne away, he drops his utility belt which shocks any thug that attempts to pick it up.

Two days later, Robin goes into Harley's Funland and begins his search for Batman. Robin discovers Batman's dropped belt and soon finds Batman concealed in a Joker-memorial monument constructed by Harley Quinn. Batman is fading fast so Robin must find the keys to open up the monument. Robin finds Quinn and gets the keys in time to successfully save Batman. Robin, expecting a thank you, only gets the command to go save the remaining cops.

Harley Quinn informs Batman that the warehouse they are in has been rigged to blow with three bombs. Recognizing the bombs as the ones stolen from the GCPD the other day, Batman defuses all the bombs in time except for the one set in the Joker monument.

The bomb explodes, shooting Harley and Batman out of the now burning building. Batman asks James Gordon if he has seen Robin, but Gordon says he hasn't. Batman knows that Robin didn't make it out alive. Harley gloats about how Batman, himself, has lost someone close to him as well. In Batman's disappointment, Quinn primes her knife in an attempt to sneak attack the Dark Knight, but he is saved at the last minute by a shuriken. Robin's shuriken. Robin had survived the explosion and saved the cops as well. Batman is relieved that Robin is alive but is still upset over the death of Talia several weeks ago. Gordon asks if Batman is alright, to which Drake responds, "He's fine."


51q37GMi7vL